Game guide

Learn the rules once. Start playing fast.

Each Snapoki game has its own puzzle logic, but the surrounding controls are intentionally consistent. This guide explains what you are trying to solve and which interactions matter in each game.

Shared controls

Every game offers Easy, Medium and Hard, a New Puzzle button, Hint, Solution and Reset Puzzle. Regular Play creates fresh boards. Daily Challenge uses the same board for everyone for that UTC date and difficulty.

ControlWhat it doesRanking effect
HintShows a small next action or short guide.Still ranked, with a points penalty.
SolutionShows the full practice guide on the board.Current attempt becomes unranked.
Hide SolutionRemoves the visible full guide.Attempt remains unranked.
Reset PuzzleReturns the board to its starting state.Can restore ranking eligibility with a new verified attempt.

Maze

Guide the purple marker to the green finish through open corridors. Walls block movement. Harder levels are selected for more turns, branches, dead ends and route detours rather than relying on size alone. Hold and drag through corridors, swipe on a touch screen, click adjacent cells or use Arrow/WASD keys.

Number Path

Start at 1 and create a single path that visits numbered checkpoints in order while filling every open cell exactly once. Blocked cells cannot be used. A checkpoint cannot be entered early. Undo lets you backtrack one cell at a time.

Color Connect

Connect every pair of matching endpoints. Paths cannot overlap, enter blocked cells or pass through an endpoint belonging to another color. Every open cell must be covered. Finished connections stay visible when you release the pointer.

Lights Out

Pressing a cell toggles that light plus its orthogonal neighbors. Turn every light off. Difficulty is calibrated from the puzzle’s minimum solution length, so a harder board requires more logical presses even before extra mistakes are counted.

Loop Puzzle

Draw one continuous closed loop on the grid edges. Each visible clue is the exact number of its four surrounding edges that must belong to the loop. Any single closed loop satisfying every clue is accepted.

Not sure where to begin?Try Easy Regular Play first. Use one Hint when you are stuck. Save full Solution for when you want to study the structure rather than preserve a ranked attempt.