Shared controls
Every game offers Easy, Medium and Hard, a New Puzzle button, Hint, Solution and Reset Puzzle. Regular Play creates fresh boards. Daily Challenge uses the same board for everyone for that UTC date and difficulty.
| Control | What it does | Ranking effect |
|---|---|---|
| Hint | Shows a small next action or short guide. | Still ranked, with a points penalty. |
| Solution | Shows the full practice guide on the board. | Current attempt becomes unranked. |
| Hide Solution | Removes the visible full guide. | Attempt remains unranked. |
| Reset Puzzle | Returns the board to its starting state. | Can restore ranking eligibility with a new verified attempt. |
Maze
Guide the purple marker to the green finish through open corridors. Walls block movement. Harder levels are selected for more turns, branches, dead ends and route detours rather than relying on size alone. Hold and drag through corridors, swipe on a touch screen, click adjacent cells or use Arrow/WASD keys.
Number Path
Start at 1 and create a single path that visits numbered checkpoints in order while filling every open cell exactly once. Blocked cells cannot be used. A checkpoint cannot be entered early. Undo lets you backtrack one cell at a time.
Color Connect
Connect every pair of matching endpoints. Paths cannot overlap, enter blocked cells or pass through an endpoint belonging to another color. Every open cell must be covered. Finished connections stay visible when you release the pointer.
Lights Out
Pressing a cell toggles that light plus its orthogonal neighbors. Turn every light off. Difficulty is calibrated from the puzzle’s minimum solution length, so a harder board requires more logical presses even before extra mistakes are counted.
Loop Puzzle
Draw one continuous closed loop on the grid edges. Each visible clue is the exact number of its four surrounding edges that must belong to the loop. Any single closed loop satisfying every clue is accepted.